Part of the Order Door set I've done for Borderlands 4.
This task was interesting because while researching it, I found out a way to use half as many texture sets as was planned initially while retaining the quality and speed. Mostly it was done by employing trim sheets on the inner part of the doors and designing the outer frame in a specific way so with minimal adjustments and with the same texture set it could be used for the large door as well.
Thanks to Gearbox team for such an amazing concept and the opportunity to flesh it out in eye-popping 3d!
Concept by astonishingly talented Cameron Witt
https://www.artstation.com/cameronwitt
Lead at Ulysses: Viktor Sumenko
https://www.artstation.com/vsumenko